Category: Nintendo

Legend of Zelda: Breath of the Wild review
Originally developed for Nintendo Wii U, The Legend of Zelda: Breath of the Wild has finally arrived as a swan song from Nintendo for the Wii U and, more importantly, it's arrived like a knight in shining armor to usher in the dawn of the Nintendo Switch. The game completely reimagines the Zelda formula, in a way that feels like a return to form for the series. The game seamlessly blends an overlap of a lot of the best mechanics from a slew of different open world games. The sandbox the player is dropped into will feel familiar to a fan of The Elder Scrolls: Oblivion or Skyrim, the amount of extra content in the game brings to mind Red Dead Redemption, and the tonnage of side-quests while discovering the familiar in new ways instantly invokes a Fallout-esque feeling. We've all come to expect Zelda hallmarks, and don't expect that to change, the classic heraldry returns in unexpected ways, all at the player's discretion. The tools at Link's disposal in this game, allows the player to tackle the adventure in any way they see fit.
Date Published: 03/06/2017
10 / 10 stars

Additional thoughts by Jason Waggoner

The Legend of Zelda: Breath of the Wild is a game that invites a sense of nearly addicting freedom and wonder, something that prior games in the series had, but is highly improved upon. The game is, as usual, set in a new Hyrule with wide, open roaming explorable environments that you can climb, swim, and investigate for hours without seeing all the same sights. It’s easy to get lost looking for something, only to come upon two or three more areas that take your breath away. Exploring in this game is often rewarded, if not by vistas, but by monster encampments that you can raid for weapons and loot, or areas in the varied, biome diverse landscapes with new items and shrines. This sheer scale brings you into a world you can explore for hours without getting bored. The people you’ll meet on this adventure, are also varied, each given a touch that makes them relatable, and to tell that their world is alive.

Gameplay is fantastic, you can try your luck and skill in being able to defend yourself with the game’s large choice of weapons and weapon combos. You get full control of Link, with the ability to parry blows with a shield or jump away from a hit and deliver a flurry of blows with a mêlée weapon. Combat on horse back and archery makes a return, with a new addition of stealth attacks and different outfits, each one with different effects and set bonuses. Food plays into this luck and skill reward system, with each environment boasting new foods, used to make dishes that give stat boosts. Exploring the environment can be tricky, the limited/restoring stamina system allows you to climb, swim, and run. Other effects play into this as the weather systems change, lightning can electrocute you, heat and cold can kill you, and rain keeps you from climbing normally accessible rock walls. This leads to balancing out the luck system for a more skill-based affair by completing the fun and challenging task of upgrading your abilities, which can be done at the various shrines, whose puzzles can range from easy to hard, or by collecting items for certain people. Pairing the right tools is key to survival, but the other key is the abilities. From freezing water to form traversal blocks, to locking a target in time while hitting it to build up it’s force, you got a lot of tricks. You also got bombs, infinite remote bombs. From giants, to Chu Chus, you get a full spectrum of nasty things to kill and collect from.

Graphically fantastic, with only minor hiccups on the frame rate. The grass sways with the wind or your movements, while rain pours and lighting can hit with full particle effects. Each of the parts of Hyrule boast a beautifully designed level of scenery, all boasting beautifully crafted building, plants and elements that are rendered in a beautiful art style. This is added with a great score, ambient noises and voice acting. It, at times, it makes me think I am watching a Miyazaki film, even when on the lower res Switch screen. Owing to ingenious design, the game’s art leans towards the brightly colored to highlight points of interest, and sometimes dim areas to also catch the player’s eye. I would be lying if I told you I did not stare slack jawed at some of the scenes.

All-in-all, The Legend of Zelda: Breath of the Wild is a welcome addition to the series, and will go out of its way to invigorate gaming itself. The environments and freedom to roam any peak and valley makes it a masterpiece in the open world game genre. And, when combined with the art, the atmosphere, the gameplay, lends itself to a story bigger than its separate parts.

From a Developer’s Perspective (by Mario)

The game is like-for-like on both the Nintendo Wii U and Switch consoles, save the slight boost in bilinear filtering and 900p resolution in Switch’s docked mode. Both console experiences are hampered by slight dips in frame-rate, probably caused by the use of Double Buffered VSYNC on the older IBM Power PC architecture on Wii U and the higher memory bandwidth of Switch’s console mode. The undocked mobile mode on the Nintendo Switch however, rarely suffers from any stutter or frame-drops at all.


Seems that SEGA’s 25th Anniversary Party for Sonic the Hedgehog has been quite fruitful for their little blue blur.

Sonic Mania

The first of the titles from the event was a Genesis-style 2D Platformer titled Sonic Mania currently being developed by Christian Whitehead, Headcannon, and PadogaWest Games. A demo from the event contained two levels, a re-envisioned version of the original Sonic the Hedgehog primary level Green Hill Zone and a whole new Studiopolis Zone.

Project Sonic 2017

The second title shown, was a new 3D platformer for all of the current major gaming platforms, PC, Playstation 4, XBOX One, and for the upcoming Nintendo NX. While seemingly a spiritual successor to Sonic Generations, the head of Sonic Team and game designer Takashi Iizuka was careful to iterate that the game was not a sequel to Generations.

Sonic the Hedgehog’s Lego Dimensions appearance

SEGA also debuted the first gameplay footage of Sonic in Lego Dimensions.


Damon Baker, who works licensing at Nintendo of America, first announced on the Nintendo World Report’s Child’s Play podcast that there would be “something happening on Monday”. And, this appears to be the big news. Minecraft is officially coming to Nintendo’s Wii U console.

Mojang let the cat out of the bag this Monday morning with a silly video. The game will launch on the Nintendo eShop on December 17th and will cost $29.99. Also, below we have a gallery of screenshots for you to enjoy.



Excerpt from Press Release by Nintendo

We are excited to announce that The Legend of Zelda: Symphony of the Goddesses will perform as the musical guest on The Late Show with Stephen Colbert on Tuesday, October 13th, including highlights from the upcoming The Legend of Zelda: Tri Force Heroes game set to launch October 23.

*Tuesday, Oct.  13
Sarah Silverman; Actor Elijah Wood; musical performance by The Legend of Zelda: Symphony of the Goddesses (n)

Symphony of the Goddesses is a concert series featuring symphonic music from The Legend of Zelda series. From the obvious NES original’s “Overworld Theme” to the latest songs from Skyward Sword. The concerts are being held across the United States, well into 2016.

The Late Show with Stephen Colbert has already featured a couple gaming celebrities, including Pewdiepie and No Man’s Sky’s Sean Murray from Hello Games. Featuring The Legend of Zelda: Symphony of the Goddesses on the program gives more credence to Stephen Colbert’s acceptance of video games as a major part of mainstream and popular culture, unlike other contemporary late-night talkshow hosts like Jimmy Kimmel.

The appearance on

The Late Show with Stephen Colbert will coincide appearances by Elijah Wood and Sarah Silverman.


  • Press release
  • Original text by Mario J. Lucero